They are the weakest Splicer type encountered in the game, having less health than any other similarly leveled Splicer type. Although the term Splicer can be applied to anyone who has altered their genetic structure with ADAM, it has since become the term used only to describe those who have become addicted to the substance, and have lost their sanity and became physically deformed from the addiction. There are two types of Thuggish Splicers; an ordinary variety (which also appears in BioShock 2) and an electrified variety that appears in later levels and is invulnerable to electrical attacks. Within this war, and the chaotic days that followed, the Splicers murdered much of the sane population of the city. They are immune to frost-based attacks. Duke and Dimwit Theatre 3. They are engulfed in a red/orange glow, and leave flaming footprints wherever they go. BioShock: All levels except Neptune's Bounty, Smuggler's Hideout, and Rapture Central Control BioShock 2:Adonis Luxury ResortAtlantic ExpressRyan AmusementsPauper's Drop Minerva's Den:Minerva's Den Burial at Sea - Episode 1:Fontaine's Department StoreHousewares Burial at Sea - Episode 2:Housewares Early on and in lower difficulties, a single Pistol headshot or Shotgun blast can take one down without a fuss. The only Thuggish Splicer of some significance is Charley, a Splicer using the Toasty model found in the level Welcome to Rapture. Some female Splicers hide their faces with heavy makeup or masks that are either domino-like or a facial prosthetic patch. Despite this, some common defects are observed within the larger Splicer population. One can easily hear their movement, thanks to the telltale sound of cracking plaster. This does not mean that dangerous Splicers were not present. They appear only in the first level. In BioShock, Splicers wander the corridors and tunnels of Rapture searching for ADAM, usually in the form of Little Sisters, which often puts them at odds with their Big Daddy protectors—something which Jack can easily exploit to help him survive. Although easily dispatchable, they make up for this by being fast movers. They are also far more deformed with their faces often having conformed to the shape of the masks that they used to wear. Take your favorite fandoms with you and never miss a beat. Although easily dispatchable, they make up for this by being fast movers. Within this war, and the chaotic days that followed, the Splicers murdered most of the sane population of the city. However, all those enhancements turn them into Splicers, ruining their bodies and slowly driving them mad. BioShock Wiki is a FANDOM Games Community. The narrative DLC for BioShock Infinite, Burial at Sea, returns to the city of Rapture on the eve of its war. Leadheads will always keep their distance from the player whenever possible but at very close range they will attempt to pistol-whip them. Unintended consequences of long-term ADAM abuse include but are not limited to: "Ignore the lies of Atlas and his Parasites. Splicers are given a pristine, normal-looking model when seen from a Little Sister's perspective. They carry cudgels similar to those used by their enemy equivalent in the BioShock Infinite. Researching this Splicer type will increase the chance that their explosives turn out to be duds. A man showing the early negative physical affects of splicing, preparing to throw a Hypnotize Plasmid. Minerva's Den introduces the Fiery Brute Splicers. They can still be damaged from incendiary ammo like Thermal Cells though, but are immune to the ignition effect. They are fairly weak, but make up for it by running fast and attacking in groups whenever they can. Physical Tonic - SportBoost 2 Multiplayer: Sinclair Solutions Tester Pack, https://bioshock.fandom.com/wiki/Thuggish_Splicer?oldid=325377, When badly injured, Splicers will attempt to use a nearby. Splicers tend to wear very little armor (if any), but they have increased physical strength and durability and tend to be extremely aggressive in contrast to the calmer Big Daddies. Each of these models feature their own preset appearance (with some variants in colors), personality, and social rank, making them characters in their own right. After completing all the levels, there will be no more people inside looking at the exhibits and a Tear will appear in the museum's gallery, which will make him appear if opened. - To a degree. [2] The effects of small, controlled, or otherwise brief uses of Plasmids or Gene Tonics seem minimal. Thuggish Splicers are relatively the same as they are in BioShock 2. Later on, the player will have to switch to antipersonnel rounds and upgrade their weapons' damage at Power to the People stations to survive. They can be tracked through a cloud of smoke that appears around them whenever they do so, which becomes much more visible upon researching this Splicer to the fourth research level. Antipersonnel ammo will usually kill any Splicer in a couple of shots. They are more dangerous than the Thuggish Splicer since they can attack from a distance. Most of these male Splicers can be seen wearing wooden crates or crudely cut-out poster images as masks of brands like Hop-Up Soda, Circus of Values, and Meal-Time Frozen Dinners. Thuggish Splicer The first Splicer type the player fights in the game, Thuggish Splicers are the bread and butter of BioShock combat, attacking the player with a battered melee weapon. However, this strategy becomes useless when Thuggish Splicers become immune to electricity. Most Splicer types (with the exception of the Nitro Splicer) seen in the first game are still present in BioShock 2. Thuggish Splicer Thuggish Splicers throw themselves at their target without regard for their own safety, making them a deadly and relentless foe. The place consists of a gift shop and a museum with several visitors present marveling at the content the player has unlocked. A Thuggish Splicer appears in the Columbian Archeological Society Museum in BioShock Infinite's downloadable content, Clash in the Clouds. Additionally, the narrative downloadable content for BioShock 2, Minerva's Den, introduces two more unique Splicer models; Heady and Buttons. The first Splicer type the player fights in the game, Thuggish Splicers are the bread and butter of BioShock combat, attacking the player with a battered melee weapon. Many still wear Masquerade Ball masks, perhaps, as Atlas suggests in BioShock, out of shame at how ADAM has deformed their bodies.[1]. After ten years of splicing and surviving, Splicers are fewer, stronger, and more aggressive than those who were encountered in the original game. They will sometimes work in groups, use Plasmids, and occasionally even play dead to get the advantage on the player. In this DLC, Brutes have obtained new abilities. 5 In combat, the Houdini Splicer uses a hit-and-run strategy by appearing, firing an elemental attack, and then vanishing to repeat the cycle. A common way of killing this Splicer type is by using Telekinesis to catch its grenades and throw them back at it. A group of Thuggish Splicers trapped in Fontaine's. Killing him will make Brenda exit the kitchen and attack the player, though it is entirely optional to do this.

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