While I’d personally prefer to see actual win conditions in my control decks, this is not any weaker of a “win condition” for that reason: playing politically and subtly convincing your opponents to concede is actually a fairly dastardly and clever way to pull wins out on games that would have otherwise been un-winnable. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} } 14 Commander Deck Help forum Posted on June 23, 2018, 2:39 a.m. by Danno1011. Last week, I introduced two of my Commander decks: my Knights list, and my Four-Color Blink deck.Today, I’m back with the other two: an Oloro deck that substitutes boring stuff like winning a game of Magic with fun stuff like messing with everyone else’s business and setting people against each other, and a Zacama deck that is one of the most straightforward Commander decks in existence. Do you happen to know how it works with [[Brudiclad]]? to my surprise, it actually held its own in a couple of 1v1s, despite not being designed for that at all. Link to this comment. Throwing Good After Bad. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} If you're not allowed to do Eggs combo stuff, one good way to break through the board for a win is something like [[The Antiquities War]] that will animate all your artifacts at once. var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); There are committed mill decks in EDH that have definitely equipped themselves to combat these sorts of cards in decks, but this is a little too specific and greedy of a win strategy for most Control decks. Since I began playing this game of Magic: … After assessing threats and taking care of threats, all while slowly obtaining advantages throughout the game, it’s time to finally put out our guns and finish the remaining opponents off, Mexican-standoff style. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.8fe90067a922ef36d4b6.css.map*/ - (G) (SF) (txt) (ER)mana web - (G) (SF) (txt) (ER)ward of bones - (G) (SF) (txt) (ER)[[cardname]] or [[cardname|SET]] to call. Budget is not an issue. Despite that fact, players will probably see those life-total-focused ones around from time to time, and also Helix Pinnacle, which seems to be a fan favorite win condition for every pillowfort deck. The Antiquities War - (G) (SF) (txt) (ER)[[cardname]] or [[cardname|SET]] to call. Aside from mill, alternative win conditions typically fall under a “If this card does its thing, it wins” category. There are actually quite a few different ways to win in a game of Magic: the Gathering. Of course, the most typical and basic one is to reduce opponents’ life totals to 0, but there are a couple more. And, I will share, that I have landed and ended the game with a Divine Intervention in my Hanna, Ship’s Navigator deck and it was glorious! And we design our own Esper and Sultai legendary zombie commanders. This deck is an exercise in forcing ineffective gimmicks onto one of the most powerful Commanders in EDH until it's on par with my rather casual meta, then pushing it … ", "MTGCasualPlay.com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. I hope this gave a little bit of insight about how win condition density should be decided for each control deck — no two decks are quite the same! Your Guide to Control in EDH, Part 3: Win Conditions Categories: Discussion, EDH Articles, EDH Commander. Also if you have a critical mass of artifact creatures specifically, [[Sharding Sphinx]] can build up a disgusting board, he's a strong card for my [[Saheeli, the Gifted]] deck. Any seasoned EDH player, however, knows that with cards like Serra Avatar and the Eldrazi Titans (dang, these guys are the most applicable examples ever!) font-weight: bold !important; So I'm working on a budget Merieke Ri Berit have always had trouble with win cons. Unfortunately, I don't have a deck list yet. Single-creature combat damage specifies that a single creature, usually one’s commander in EDH, will be doing massive amounts of damage in one combat step to either kill opponents or reduce their life totals to 0 in no time flat — aside from commanders and their commander damage, big, splashy bombs like Kozilek, Butcher of Truth (oh man) also fit in here. Nim Deathmantle - (G) (SF) (txt) (ER)Wurmcoil Engine - (G) (SF) (txt) (ER)[[cardname]] or [[cardname|SET]] to call, Some good pieces to try [[helm of the host]] to get more triplets [[platinum angel]] to buy time [[mechanized production]] on either advantage artifacts or one you can easily make more of for a faster win [[mana web]] and [[ward of bones]] while they aren’t win cons they still shut down your opponents, If you want your group to hate you you could make your mana mostly artifact based and just run mass land destruction, helm of the host - (G) (SF) (txt) (ER)platinum angel - (G) (SF) (txt) (ER)mechanized production._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center}

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