You can only use this effect of "Cyberdark Inferno" once per turn. For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects. To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. Booster Packs. All "Gravekeeper's" monsters gain 500 ATK and DEF. During your opponent's turn, if you Special Summoned a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. monster from your hand. Otherwise, place it on either the top or bottom of your Deck. Send 1 Dragon-Type monster from your Deck to the Graveyard. All "Crystal Beast" monsters on the field and in the Graveyard become DARK. Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. 10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. (You can only gain this effect once per turn.) All Rock monsters you control gain 500 ATK/DEF. All "Amorphage" monsters on the field gain 300 ATK and DEF. Just be careful—your opponent may use the summoning effect, too. Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. After any monster attacks, it is destroyed. All "Zoodiac" monsters you control gain 300 ATK and DEF. Each player receives certain effects, depending on the monster Attributes they control. Card Name Card Text Buy It A Legendary Ocean : This card's name is treated as "Umi". 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it. Also, while the arena is active, you cannot special summon monsters from your extra deck. "Triamid" monsters on the field cannot be destroyed by card effects. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position. Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. It's very helpful, but only for Gravekeeper decks. If this card would be destroyed, you can remove 1 Spell Counter from this card instead. All Fiend-Type monsters you control gain 500 ATK. You can only use this effect of "Vendread Nights" once per turn. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck.
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